This is the current character I've been working on over the last few weeks. Based on the concept by SOPossum over at DeviantArt. I might be adding detail shots later. I also plan on making a fully rendered scene with him after I retopo and maybe experimenting with 3D printing him.
Concept
- Too much noise?
- Harder edges on wooden horns?
- Poly limit 30-40k
- Adding fringe to burlap with alphas post retopo
- Rendering in Unreal engine in wet cave scene with lighting similar to the first scene to the Elder Scrolls Online Cinematic Trailer.
Concept
Scene lighting example