This is the current character I've been working on over the last few weeks. Based on the concept by SOPossum over at DeviantArt. I might be adding detail shots later. I also plan on making a fully rendered scene with him after I retopo and maybe experimenting with 3D printing him.
  • Too much noise?
  • Harder edges on wooden horns?
  • Poly limit 30-40k
  • Adding fringe to burlap with alphas post retopo
  • Rendering in Unreal engine in wet cave scene with lighting similar to the first scene to the Elder Scrolls Online Cinematic Trailer.


Scene lighting example